The Add-On provides extensive options for customizing & optimizing workflows.
An all-in-one collection of Scripts, Tools, Macros and Pie-Menus, etc.
Modular - The kit is composed of separate modules that can be enabled or disabled.
At your discretion - No preset shortcuts
Gumroad/Blender Market: Pro version (paid) - GitHub: Standard version (older, unsupported & free)The Pro version will be updated/patched continuously - Standard version will be updated eventually. Note: These links are the only recommended sources:
Please report any bugs/issues using this support form/format!
Note: keKit (Pro & Standard) may, or may not, work, in whole or partially, on any version of Blender (2.8+), but is only supported as stated at the top of this page.
EULA (Standard & Pro Version) is included with keKit and can also be found HERE
Delete the kekit add-on folder manually (Find HERE)
Do manually extract the new keKit folder from the downloaded zip-file there.
Restart blender
Kit Preferences
Export/Import keKit prefs in the Add-on preferences: Use the exported keKit prefs file to backup/restore/transfer your settings between Blender installs, different computers, etc.
Always export before upgrading keKit, and/or Blender
General Use
keKit is found in the 3d viewport tabs (the "N-panel")
Mouse-hover over each script in the keKit panels for tool-tip pop-ups.
Right mouse button for shortcut assignment.
Note: No keKit-default shortcuts are preset - you manage your own shortcuts.
bug fix: Will now work when also using SubD mod (etc.) after the Bevel mod in Object Mode
[Bookmarks] Modifier Presets (Fix 3.37)
bug fix: Panel properties (UI-props, like "show expanded") would not save negative values
bug fix: Some (as above) would only be stored for node-groups (like "Smooth by Angle")
v3.36
[Modifiers] Bevel Tweaker (Upd)
Added separate Multiplier for Precision Mode in Add-on Prefs
[Pie] ke Bool Tool (Upd)
Added a "N/A" disabled box for Boolean Adjustment panels, to hint that additional functionality exists, as these menus only shows up when a active 'Brush' (AKA 'Cutter') or 'Canvas' object is selected otherwise.
[Pie] Focus Modifier (Fix)
Will now prioritize using any open Boolean Properties Tab (instead of just the first listed)
v3.35
[Modifiers] Bevel Tweaker (Upd/Fix)
Changed behaviour to start on current bevel offset value (instead of reset)
Bevel sensitivity is relative to starting bevel value, but "Precision Mode" will be more more exact 1mm steps (Note: It will also be affected by sensitivity multiplier in prefs)
Added Profile Shape shortcuts on Z, X, C as 0.5, 0.7 & 1
Moved (Overlap) Clamp shortcut to Q (previously undocumented!)
Fixed (or, lessened) issue where it could be impossible to select an angle bevel modifier in Object Mode on low poly meshes when other Edge-group bevels are present. It is now possible, but you may need to "mouse point" as far away from any edge-group bevel as possible (as they take priority). Or just toggle in the modal.
[Pie] ke Bool Tool (Upd)
Added Edit Mode Boolean-type operators (only had "Carve" tools previously):
Intersect (Boolean), Intersect (Knife) and keKit ops: Bool Knife, Active Slice, Extrude Along Edges & Nice Project
Edit Mode Pie Menu: Open Bevel Pie Menu in Edit Mode instead of Bevel Tweaker's Edit Mode
Auto: Automatically run Bevel Tweaker when adding a new Bevel Modifier in Bevel Pie Menu
[Pie] Bevel Pie Menu (NEW)
The Bevel Modifiers' Edge Weight Attribute support (B4.3+) enables more flexible Bevel workflows. The 'Edge Groups' (unofficial shorthand for the 'Edge Attribute layers') can be managed by the keKit Bevel Pie Menu. The Menu is thus only for B4.3+.
Most useful in Edit Mode.
Added Modifier Focus feature (same as in Bevel Pie Menu): Clicking on Icon/Title of listed Mod will open Properties/modifier tab and collapse all modifiers, except the "focused" modifier which will be expanded and set to Active. See same feature for SubD Pie for video demo.
Note: The Bevel Pie Menu will manage any mode of the Bevel Modifier (not just Edge Groups)
Includes a pie slot for Bevel Tweaker Edit Mode Bevel Modifier tweaking.
Also available as an integration option for Bevel Tweakers Edit Mode for use with new Bevels (if BT Auto-options is enabled) (to make it possible for both to share a single shortcut)
[Pie] Subd Pie Menu (Upd/New)
Modifier Focus feature: Clicking on Icon/Title of listed Mod will open Properties/Modifier tab and collapse all modifiers, except the "focused" on that's expanded and set to Active: QUICK DEMO VIDEO
Added Edge Group Managment (similar to keKit Bevel Pie Menu)
Added Modifier Presets listing
Added Bevel Tweaker slot
UI (for 4.3+) minor changes
[Modifiers] Toggle Bevel Weight (Upd/New)
Redo Panel Edge Group Selection - picking which group will be affected by TBW (in B4.3+)
Use operator with no elements selected to change group without affecting edges
'Empty' category added: Works just like the other geo types for location, rotation & scale. Also in the pie-menu.
'Plane' Cylinder modal feature added: 'P' (or 'W') key in cylinder modal to immediately switch & apply plane geo. (Along with Circle mode now 3 shapes in one - reducing shortcuts required)
Cylinder Circle mode ground offset fixed
[Geo] Unrotator (Upd/Fix)
Rotation Offset no longer requires an unchanged viewport
[Geo] Copy+ (Fix)
Cross-scene (material) error fixed
[Select] Ortho Snap (Upd)
Ortho Snap was removed: Redundant - covered by built-in features (Rotate View modal shortcuts)
Stores every single property, almost, including visibility, pinning etc.
Apply the preset to any (compatible) object(s)
Persistant storage - stored in a JSON file (in your CONFIG path)
Unlimited* slots
Also available in a new Modifier Presets Pie menu (actually a context-menu, same category)
Curve Support: Also stores curve settings (bevel and segments etc.) along with any modifiers - entries of curve presets will be marked with a curve icon.
Custom Geo Nodes Support: As long as they are found (directly) in user asset paths, as a library asset setup just like "Smooth by Angle", it should work™
Limitations:
- Physics modifiers are not handled. Probably best as a separate op; TBD.
- Scene-specific properties, like Objects, are not handled.
- Profiles for regular modifiers will only set presets (& will not work at all for curves)
[Bookmarks] View Bookmarks (NEW/Upd)
Rewritten to now store unlimited* slots, on a per-scene basis (stored in the blend-file)
Like Mouse Side of Active (the position of the mouse relative to selection picks axis) but with Blenders Select Mirror (with the same limitations - your origin placement will be important)
keKit UI Changes
The Bookmarks module panel has now been "modularized" - you can now show/hide all the sub-categories. The panel is now called 'Bookmarks & Presets'
Tip: Set up all the panels (show or hide) as you prefer and save your startup default file
The Select & Align panel has been reworked to fully display operator names, so they work better with Quick Favorites.
Snap Combos UI toggle: The Snapping Combo buttons can now be found in the n-panel AND the blender snapping menu OR just n-panel (hiding it from the snapping menu if you don't use snapping combos). Toggle in keKit add-on prefs.
Color/Mono Icon Toggle: Feature has been removed - keKit custom icons are now color icons only. If you really want monochrome; the alternative mono-icon pack is listed in LINKS above. Just overwrite the icon dir (with your preferred icon set) & remember not to overwrite the icon dir when updating later! Note: While no more icons are planned - this pack will not be updated!
[TT] Mouse Axis Move (Fix)
Curve Edit-mode Normal Orientation fix: Will now just print "unsupported orientation" in console when that is the case, instead of throwing an error.
* not literally, but blender UI will probably become unusable after a few hundred, or a thousand or so. well before the technical limit is reached
v3.27
Version sync!
The standard version has now been updated to parity with the pro version
+ fix: FitPrim (& Primitive Box script) Box UV's no longer named "float2"