↲ FRONT PAGE keKit [Blender] Version 2.20 2023-02-03 ISO8601 Copyright © Kjell Emanuelsson - Blender GNU General Public License [GPLv3] Note: Only the current stable public release of Blender is supported. May or may not work on old (2.8+) or Beta releases. keKit is a General Tool-Kit Blender Add-on • The Add-On provides extensive options for customizing & optimizing workflows. • An all-in-one collection of Scripts, Tools, Macros and Pie-Menus, etc. • Modular - The kit is composed of separate modules that can be enabled or disabled. • At your discretion - No preset shortcuts.Donation-ware: If you find use for it, consider donating! ┌──────────┐ │ DOWNLOAD │ └──────────┘ (--> Gumroad) Full Documentation: ┌──────┐ │ WIKI │ └──────┘ ▸ Most recent updates: Release Notes ▸ Older updates can be found in the complete Back-log ▸ FAQ (Frequently Asked Questions) --- INSTRUCTIONS --- ∆ First Installation • Install zip-file from prefs/add-ons inside Blender. Do not extract zip-file. ∆ Updating To avoid potential shortcut & prefs-issues when upgrading keKit - Follow these instructions exactly: • Close blender. • Delete the kekit add-on folder manually. (OS specific file path HERE) • Replace the kekit add-on folder with the content from the downloaded zip file. • Restart blender. ∆ Kit Preferences Between Blender version installs, or different computers, you can transfer the keKit prefs file from the user config folder. • Export/Import keKit prefs in the add-on preferences. └─ The keKit prefs file does NOT contain shortcuts, only keKit properties. ∆ General Use • keKit is found in the 3d viewport tabs (the "N-panel") • Mouse-hover over each script in the keKit panels for tool-tip pop-ups. • Right mouse button for shortcut assignment: └─ No keKit-default shortcuts are preset - you manage your own shortcuts. ∆ Known Issues • keKit is incompatible with 'Simple Tabs' (& likely all tab-managment add-ons): └─ Add keKit to the "exclude" feature in Simple Tabs prefs. --- LINKS --- ▸ keKit demos & other videos on YouTube ▸ Public feedback & discussion at BlenderArtists --- RELEASE NOTES --- v2.20 Unrotator (Upd) • Added grid placement functionality (Object & Edit Mode) └─ When pointing over nothing, selection will be placed on the grid └─ Placement options: VIDEO Align Origin To Selected (Upd) • Added Invert z-axis Toggle. Default on. (Easier new bottom orientation) Itemize (upd) • keKit panel entry restored. Why not. v2.19 Copy+ (Fix) • (Cut+) Automatically makes sure object is actually selected (not context only) • Undo improvement. Extract&Edit (upd) • Itemize has been integrated with E&E, as a toggle. └─ No difference to E&E other than that there can be transforms now └─ Copy variant deprecated. (Dupe before E&E, save a shortcut) Itemize (upd) • Deprecated. (Operator still available, until the next update) v2.18 Copy+ (Upd, New) • Complete rewrite. └─ Both Edit & Object Mode now share the same buffer for more flexibility. • Buffer is stored until a new Copy+ or Cut+ operation. └─ Paste+ unlimited times in Edit & Object mode. • Paste+ Mouse Point Option added (replacing old "Merge" option) └─ (Object Mode) ON:Paste+ Object(s) placed at mouse pointer. OFF:Original location Context Delete (Upd) • Context Delete now has the following optional modes: └─ Smart Dissolve (S): Dissolves Verts & Edges, Deletes faces. └─ Hierarchy Delete (H): (Object Mode) Deletes child-objects too. └─ Use Cut+ Buffer (+): Deleted object(s) (or FACES in Edit Mode) are stored in the Cut+ buffer - can be used by Paste+ Misc Modeling Pie Menu (Upd) • Added Shear Tool TT-Tools (Fix) • VP & TT tools (parented objects) non-global orientation selection issue fixed. Context Delete (Fix) • Hierarchy-delete mode list error fixed v2.17 FitPrim (Upd/NEW) • Void Size Clone └─ FitPrim (Object Mode): Mouse over nothing and with object(s) selected, the selection bounding box (total) is used for the new unit primitive's size. (Nothing selected: FitPrim default size as before. Edit Mode support TBD) VIDEO Context Extude (Upd.) • Edge Mode: Reverted Edge Extrude+ back to vanilla until EE+ Modal is finished (No ETA) v2.16 Misc Modeling Pie Menu (NEW) • A custom pie menu with "misc" modeling scripts (& vanilla blender tools), that I don't use often & are not mouse/view dependent. (Not often enough for shortcuts, or I keep forgetting them. +Some I do use, but you might not) Context Extude (Upd.) • Edge Mode: Replaced vanilla Edge Extrude with Edge Extrude+ Frame All or Selected (Upd) • Replaced som uses of vanilla Blender's "Frame All" with custom code: └─ Edit mode: Now only frames the mesh. (Vanilla frames *all objects*, even in Edit Mode) └─ UV Editor: Now frames all the UVs, (Vanilla just frames the 0-1 space) Add-On prefs (Fix) • Doc URL fixed --- BACK LOG --- Complete Update Back-log [EOF]