Image 2 Mesh [keI2M]

Pro Version      1.400  2023-05-16 ISO8601
Standard Version 1.301  2023-05-16 ISO8601
Copyright © Kjell Emanuelsson - Blender GNU General Public License [GPLv3]
Note: Only the current stable public release of Blender is supported. May or may not work on old (2.8+) or Beta releases.

I2M is a Blender Add-on that lets you convert image(s) to mesh geometry.
For Concept Art, Visual FX, 3d Modeling (photo mapping / reference), etc.

Features: Plane, Screw or Boolean conversion, Auto UV Projection Setup (keep working with live UV's), Vertex Color Mode option, RGB Color-As-Alpha option (Set in Add-on prefs), Batch Processing, Alpha-Border dilation. etc.

Available as a paid Pro version and as Donation/Tip-ware for the Standard version:
DOWNLOAD (Gumroad)

Docs / Guide:
▸ Please read before using I2M!
▸ Older (pre 1.3) version of this guide HERE

Bug Reports / Support:
▸ Please report any bugs/issues using this support form!
▸ Please read the documentation before filing any report.
▸ This is the only valid reporting method.

--- LINKS ---

‣ Initial Demo Video on: YouTube
‣ 1.005 Update Demo Video on: YouTube
‣ Public discussion at BlenderArtists

--- UPDATES ---
v1.4 Pro

- Voxelize (NEW):
  Adds Voxel Remesh Modifier & Reduce modifier.
  Stand-alone operator or Auto-apply option in prefs:
  This can be more useful for more 'organic' models:

- Box Projection Shader (NEW):
  Creates a UV & Object independent material with triplanar projection.
  From min. 2 images in Front, Right and/or Top I2M slots.
  Stand-alone operator or Auto-apply option in prefs.

- Preferences Submenu (NEW): Quick viewport prefs access:

- Options (NEW) in preferences:
 - Autorun        : Automatically run I2M after loading image(s)
 - AutoVoxBox     : Automatically add Voxelize for Boolean Mode (with custom values)
 - AutoPreview    : Automatically set viewport to Preview (for Box Projection shader)
 - Force Dissolve : Screw Mode mesh reduction only uses Dissolve (for best result)
 - Icon Modes     : Display geo modes as a row of icons instead of a menu

- Fix: Boolean with autofill followed by plane operation bug

v1.301 Standard
- Fix: Boolean with autofill followed by plane operation bug

  - Fix: Boolean mode "cropping" bug fixed
  - New UI: Mesh Type selector is now in the main panel (see I2M Intro Video above)

v1.2Added Custom Size options:
  - Autofit (The old default):
    Automatically fits all resolutions to 1 Blender Unit (1m)
  - Width: Set a custom width/size in BU (meter)
  - Pixel Width: Set pixel size in BU (meter) (Mesh Width = Pixel Width * Work Res")

• Automatic update-check has been removed. No need - Not that many updates

v1.1Added Color 2 Material Mode
  - Assigns a material by most common colors, with a threshold value. IMAGE
  - Works with or without Alpha/RGB-as-alpha:IMAGE
    (1k+ high detail images will be slow: Smoothing not recommended.)
  - Adjust material outlines with smoothing value. IMAGE
    Automatic, will not work for all cases:
    (Disable, and use blender smooth-tool post-i2m for tricky cases)
  - Note: c2m mode is intended for distinct color-separation:
    "Busy" images will not work: IMAGE

• Color reduction threshold option added for Vertex Color Mode. IMAGE
• Custom panel location fixed - Assign the kit location in Add-on prefs.
• Add-on category changed from "Modeling" to "Import-Export"

• Add Border Expand feature (dilation). Also works in rgb mode.IMAGE
• Added support for using the same image on all 3 boolean slots (Front, Right & Top)
• Fixed rounding error (noticable on low res) IMAGE
• Fixed “reverse” tolerance in rbg mode (behaves more like the alpha slider now)
• Fixed some object invalidation issues when switching to & from boolean mode

• Batch Process bug fixed (invalid screw flip property when redoing batch)

• Custom Work Resolution
• Vertex Color Mode (or, “retro pixel gfx mode”)
  - Uses vertex colors for each face, converted from the image pixels.

• Fixed Console Text Output Total count error

• Fixed update notification link

• Added Batch Processing operator for PLANE and SCREW modes.
  - Uses last used settings:
    Load just *one image* first to tweak settings before batching an entire folder.
  - Bools are not (& will not be) batchable.

• Better Dissolve (and just one now).
  Worst Case-ish example IMAGE 1K @ ~1 minute (old 12C)
• User RGB instead of Alpha option (in add-on prefs)