I2M is a Blender Add-on that lets you convert image(s) to mesh geometry.
For Concept Art, Visual FX, 3d Modeling (photo mapping / reference), etc.
Features: Image to plane geometry conversion, Auto UV Projection Setup (keep working with live UV's), Vertex Color Mode option, RGB Color-As-Alpha option (Set in Add-on prefs), Batch Processing, Alpha-Border dilation. etc.
Gumroad/Blender Market: Pro version (paid) - GitHub: Standard version (old, unsupported & free)Pro version 2+ will be updated/patched continuously as needed - The Standard version will not be updated. Note: These links are the only recommended sources:
Please report any bugs/issues using this support form!
Please read the documentation before filing any report
Note: keKit (Pro & Standard) may (or may not) work, in whole or partially, on any version of Blender (2.8+), but is only supported as stated (at the top of the page).
New: Emission Shader as alternative default shader (Enable in add-on prefs / options sub-menu)
v2.02 Pro
Fix: "UV Applied" error
v2.0 Pro
With version 2 I2M was completely rewritten, streamlined and optimized:
It has fewer features than the previous 1.x pro version (See documentation)
It is up to 10x faster.
It is currently only available in the Pro tier
Previous Pro versions are still available for download
Standard tier is still limited to version 1.3x
Standard & Pro pre-2.0 versions will no longer be updated or supported
v1.307 Standard
Fix: Version checking bug (Fix not needed for 2.0 Pro)
v1.413 Pro & v1.305 Standard
Fix: Too long filename console print-out error (would (falsely) report every time)
Fix: For running in wireframe mode
v1.412 Pro & v1.304 Standard
Fix: I2M UV-maps will now use the Blender default "UVMap" name
v1.411 Pro & v1.303 Standard
Fix: Filename too long (>64 characters) bug - names will be shortened (in Blender). Note: Reload Image(s) will not work (the internal name no longer matches external filename)
Fix: "Clear All" possible when no front image is loaded
v1.41 Pro
Speed Optimization / New Process
Faster in general & in some cases more than 200% faster!
Pre-Voxelize (NEW)
Adds Voxel Remesh Modifier during process, tweakable in redo-panel.
Needed for uv-projection setup (instead of Box Shader - Disables Autovoxbox)
Fixed
Non-square image support for Screw Mode
Apply all mods also remove projector empties
Batch process - filetype upper/lower-case no longer matters
v1.302 Standard
Fixed
Non-square image support for Screw Mode
Apply all mods also remove projector empties
Batch process - filetype upper/lower-case no longer matters
v1.4 Pro
Voxelize (NEW)
Adds Voxel Remesh Modifier & Reduce modifier.
Stand-alone operator or Auto-apply option in prefs: VIDEO
This can be more useful for more 'organic' models: EXAMPLE
Box Projection Shader (NEW)
Creates a UV & Object independent material with triplanar projection.
From min. 2 images in Front, Right and/or Top I2M slots.
Stand-alone operator or Auto-apply option in prefs.