I2M is a Blender Add-on that lets you convert image(s) to mesh geometry.
For Concept Art, Visual FX, 3d Modeling (photo mapping / reference), etc.
Features: Plane, Screw or Boolean conversion, Auto UV Projection Setup (keep working with live UV's), Vertex Color Mode option, RGB Color-As-Alpha option (Set in Add-on prefs), Batch Processing, Alpha-Border dilation. etc.
Available as a paid Pro version and as Donation/Tip-ware for the Standard version:
▸ Please report any bugs/issues using this support form!
▸ Please read the documentation before filing any report.
▸ This is the only valid reporting method.
--- LINKS ---
‣ Initial Demo Video on: YouTube
‣ 1.005 Update Demo Video on: YouTube
‣ Public discussion at BlenderArtists--- UPDATES ---
v1.4 Pro
- Voxelize (NEW):
Adds Voxel Remesh Modifier & Reduce modifier.
Stand-alone operator or Auto-apply option in prefs:
VIDEO
This can be more useful for more 'organic' models:
EXAMPLE
- Box Projection Shader (NEW):
Creates a UV & Object independent material with triplanar projection.
From min. 2 images in Front, Right and/or Top I2M slots.
Stand-alone operator or Auto-apply option in prefs.
VIDEO
- Preferences Submenu (NEW): Quick viewport prefs access:
IMAGE
- Options (NEW) in preferences:
- Autorun : Automatically run I2M after loading image(s)
- AutoVoxBox : Automatically add Voxelize for Boolean Mode (with custom values)
- AutoPreview : Automatically set viewport to Preview (for Box Projection shader)
- Force Dissolve : Screw Mode mesh reduction only uses Dissolve (for best result)
- Icon Modes : Display geo modes as a row of icons instead of a menu
- Fix: Boolean with autofill followed by plane operation bug
v1.301 Standard
- Fix: Boolean with autofill followed by plane operation bug
v1.3
- Fix: Boolean mode "cropping" bug fixed
- New UI: Mesh Type selector is now in the main panel (see I2M Intro Video above)
v1.2
• Added Custom Size options:
- Autofit (The old default):
Automatically fits all resolutions to 1 Blender Unit (1m)
- Width: Set a custom width/size in BU (meter)
- Pixel Width: Set pixel size in BU (meter) (Mesh Width = Pixel Width * Work Res")
EXAMPLE VIDEO
• Automatic update-check has been removed. No need - Not that many updates
v1.1
• Added Color 2 Material Mode
- Assigns a material by most common colors, with a threshold value. IMAGE
- Works with or without Alpha/RGB-as-alpha:IMAGE
(1k+ high detail images will be slow: Smoothing not recommended.)
- Adjust material outlines with smoothing value. IMAGEAutomatic, will not work for all cases:
(Disable, and use blender smooth-tool post-i2m for tricky cases)
- Note: c2m mode is intended for distinct color-separation:
"Busy" images will not work: IMAGE
• Color reduction threshold option added for Vertex Color Mode. IMAGE
• Custom panel location fixed - Assign the kit location in Add-on prefs.
• Add-on category changed from "Modeling" to "Import-Export"
v1.007
• Add Border Expand feature (dilation). Also works in rgb mode.IMAGE
• Added support for using the same image on all 3 boolean slots (Front, Right & Top)
• Fixed rounding error (noticable on low res) IMAGE
• Fixed “reverse” tolerance in rbg mode (behaves more like the alpha slider now)
• Fixed some object invalidation issues when switching to & from boolean mode
v1.006
• Batch Process bug fixed (invalid screw flip property when redoing batch)
v1.005
• Custom Work Resolution
• Vertex Color Mode (or, “retro pixel gfx mode”)
- Uses vertex colors for each face, converted from the image pixels.
v1.004
• Fixed Console Text Output Total count error
v1.003
• Fixed update notification link
v1.002
• Added Batch Processing operator for PLANE and SCREW modes.
- Uses last used settings:
Load just *one image* first to tweak settings before batching an entire folder.
- Bools are not (& will not be) batchable.
v1.001
• Better Dissolve (and just one now).
Worst Case-ish example IMAGE 1K @ ~1 minute (old 12C)
• User RGB instead of Alpha option (in add-on prefs)